Engine Features
NEXO Engine provides a comprehensive set of features for modern game development.
Entity Component System (ECS)
The heart of NEXO Engine is its efficient Entity Component System implementation.
Core Benefits
- Performance: Cache-friendly data layout for optimal CPU utilization
- Flexibility: Mix and match components to create any game object
- Maintainability: Clear separation between data and logic
Example Usage
cpp
// Create an entity
Entity player = coordinator.CreateEntity();
// Add components
coordinator.AddComponent<Transform>(player, {0.0f, 0.0f, 0.0f});
coordinator.AddComponent<Velocity>(player, {1.0f, 0.0f, 0.0f});
coordinator.AddComponent<Health>(player, {100});
// Register a movement system
auto movementSystem = coordinator.RegisterSystem<MovementSystem>();
Signature signature;
signature.set(coordinator.GetComponentType<Transform>());
signature.set(coordinator.GetComponentType<Velocity>());
coordinator.SetSystemSignature<MovementSystem>(signature);Rendering System
2D Rendering
- Sprite Batching: Efficient rendering of thousands of sprites
- Texture Atlas Support: Reduced texture switching
- Transform Hierarchy: Parent-child relationships
- Animation System: Sprite sheet animations
3D Rendering
- Model Loading: Support for common 3D formats
- Material System: PBR materials (planned)
- Lighting: Directional and point lights
- Shadow Mapping: Real-time shadows (planned)
mermaid
graph TD
A[3D Scene] --> B[Frustum Culling]
B --> C[Batch Manager]
C --> D[Draw Call Optimization]
D --> E[GPU Submission]
E --> F[Frame Buffer]Integrated Editor
The NEXO Editor provides a complete development environment:
Features
- Scene View: Real-time scene preview and editing
- Hierarchy Panel: Organize game objects
- Properties Inspector: Component editing
- Asset Browser: Manage game resources
- Console: Debug output and commands
Workflow
mermaid
sequenceDiagram
participant Dev as Developer
participant Editor
participant Engine
participant Scene
Dev->>Editor: Create Entity
Editor->>Engine: CreateEntity()
Engine->>Scene: Add to Scene
Dev->>Editor: Add Components
Editor->>Engine: AddComponent()
Dev->>Editor: Play Scene
Editor->>Engine: StartSimulation()
Engine->>Scene: Update LoopC# Scripting
Extend your game logic with C# scripts:
csharp
using Nexo.Engine;
public class PlayerController : MonoBehaviour
{
public float speed = 5.0f;
private Transform transform;
void Start()
{
transform = GetComponent<Transform>();
}
void Update()
{
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(horizontal, 0, vertical);
transform.position += movement * speed * Time.deltaTime;
}
}Scripting Features
- Hot Reload: Modify scripts without restarting
- .NET 9.0: Latest C# language features
- Engine API: Full access to engine systems
- Visual Studio Integration: IntelliSense support
Physics Engine
Advanced physics simulation capabilities:
- Rigid Body Dynamics: Realistic object movement
- Collision Detection: Broad and narrow phase
- Constraints: Joints and motors
- Triggers: Volume-based events
Networking
Built-in networking for multiplayer games:
Architecture
mermaid
graph LR
A[Client 1] --> D[Game Server]
B[Client 2] --> D
C[Client N] --> D
D --> E[Game State]
D --> F[State Sync]
F --> A
F --> B
F --> CFeatures
- Client-Server Architecture: Authoritative server
- State Synchronization: Automatic replication
- Lag Compensation: Client-side prediction
- Network Optimization: Delta compression
Asset Pipeline
Efficient asset management system:
- Hot Reloading: Update assets without restart
- Asset Compression: Optimized file sizes
- Texture Streaming: Load textures on demand
- Audio System: 3D spatial audio
Platform Support
Desktop Platforms
- Windows: Full support with MSVC
- Linux: GCC/Clang support
- macOS: Native Metal support (planned)
VR Support
- OpenXR: Cross-platform VR
- Hand Tracking: Natural interactions
- Room-Scale: Full movement support
Performance Tools
Profiling
- CPU Profiler: Identify bottlenecks
- GPU Profiler: Render timing
- Memory Profiler: Track allocations
Debug Visualization
- Collision Shapes: Visual debugging
- Performance Graphs: Real-time metrics
- Component Inspector: Runtime inspection
Future Roadmap
Planned Features
- Vulkan Renderer: Modern graphics API
- Mobile Support: iOS and Android
- Cloud Saves: Cross-platform progression
- Mod Support: User-generated content
- AI Navigation: Pathfinding system
- Particle System: Visual effects
Community Features
- Workshop Integration: Share creations
- Multiplayer Lobby: Matchmaking
- Leaderboards: Global rankings
